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(Formerly known as The Psych Ward)

About- Players are secretly divided into two teams- Sane and Insane. Known only to each other, the Insane coordinate to sow distrust and steal points from the Sane team. The Sane patients must find and stop the Insane before it’s too late. Only one group will be released after Dr. Griffin’s twisted experiment. Will you know who to trust in this competitive game of truth and lies?

Difficulty- Your goal isn’t to beat the clock but to outwit the other people in your group. Every game will have one winning and one losing team.

# of Players- 5-8. We will not put your group with strangers. A minimum of 5 players are required to play this game.

Ages- This game is recommended for ages 14+. If someone is under the age of 14, it may impact the game’s strategy element.

Similar to other popular social deduction games like Among Us, Mafia, and Werewolf!


Similar to other popular social deduction games like Among Us, Mafia, Werewolf, and Push The Button!



“Seriously, [The Trust Experiment] was a lot of fun, and a new twist on traditional rooms.”-

“The attention to detail and the number of Easter eggs were abundant in this room which increases the replayability since each experience will never be quite the same for each individual person.”- Esc Room Addict

“This game is a genre-bender, the kind of thing that has the potential to revolutionize the emerging escape room industry.”- No Proscenium

“All in all, it has been a while since I have experienced an escape room with such a unique twist and I truly found this to be a groundbreaking new adventure.”- Nightmarish Conjurings