You find yourself in a new environment with little to no semblance of what to do. You see a few different locks, each more complex than the last. Your eyes try desperately to take in all the new information as quickly as possible while your mind tries to recall what the Game Master said beforehand. You already feel the uncertainty and anxiety climb due to excitement and fear of what lies ahead. The clock has started, and you must find a way out before it’s too late.
What a lovely thing an escape room is!
If you can relate to that feeling or know someone who did not enjoy their escape room experience, these feelings were most likely brought forth during the game. Though there are some things you can do to prepare in advance to give you and your team the best chance of escape (see our previous blog “This Is Big Brain Time” about maximizing the brain’s potential), there are also some things you should be conscious of when heading into an escape room.
1. Know the Company
This may be a peculiar tip, but it can be the difference between success and failure when utilized effectively. Now, I do not mean to know the staff or owners on a personal level, but the games themselves. Does the game you’ll play lean more towards being straightforward or challenging? Is it linear or non-linear? It’s a good idea to start with the company’s least challenging room because it can give you an idea of how interactive it is, what kinds of locks and puzzles there are, and if the puzzles are well-designed.
2. Dissect Everything
Within reason, of course. Your Game Master should tell you beforehand if there is anything off-limits, such as climbing, crawling, forcing things open, and specific things to leave alone. As long as you act within the set rules and guidelines, never look anything over as “just a prop.” In an escape room, anything can be significant!
3. Discerning an Object’s Usefulness
While the above tip is beneficial, remember that only some things will be helpful. Sometimes, we witness people glued to the idea that a purely decorative object helps solve a puzzle when it has nothing to do with finding the solution. A well-designed puzzle should guide you to what it is asking for without directly telling you where it’s located and what it is. Just because anything can be necessary doesn’t mean everything must be necessary. Keep an open mind about how the puzzle is solved, and you’ll be in good shape to discover the intended answer.
We are complex beings with the ability to rationalize and problem-solve our way to success. There are moments when your brain will hyper-fixate on what it thinks is the best or only way to accomplish a goal, so try to fight those feelings. If you’re getting frustrated or upset because you can’t figure something out, do what you can to get extra help from those around you!
Escape Rooms created by game enthusiasts for game enthusiasts. Owners Luke and Madison Rhoades come from a theatre and haunt background and found escape rooms to be the perfect backbone for their #1 rated company- Cross Roads Escape Games. Celebrating their 6th year in business, here is the story of the creators and designers of Cross Roads and how it all came to be.
ABOUT US
Luke and I are high school sweethearts, and we got married shortly after finishing college. I graduated from the University of Southern California with a B.A. in Fine Art and a minor in Theatrical Set Design. I designed and painted sets around Los Angeles and was the lead scenic painter for The Queen Mary’s Dark Harbor for three incredible years. Luke graduated from the Vanguard University of Southern California with a B.A. in Theatre Performance and Scenic Construction. He worked as the Master Carpenter at the American Academy of Dramatic Arts in Hollywood. I would often get set design jobs and hire Luke as my technical director and carpenter for almost all of my shows. We were a great tag team duo. I would design it, he would build it, and then I would paint it.
THE FIRST ESCAPE ROOM
On Oct. 31st, 2014, we played our first escape room. We had no idea what we were getting into. I thought I bought tickets for a haunted house, so we were completely shocked when we found out that they would put us in a room with eight other strangers and lock the door. Our group did terrible. It was chaos trying to get ten people on the same page, but that was part of the fun. I remember the time being about halfway up when I realized we had not opened a single key lock. I yelled at the group, “How have we not found a single key?!?!” The girl next to me goes, “Oh! I found a few keys!” and starts to remove about 5-10 keys from her pocket that she decided to put there for safekeeping (and not use?).
Afterward, our game master comes in with a look of disappointment and tells us that we only made it about 60% of the way through. It didn’t matter to us if we won or lost or how far we got, the experience was unlike anything we had ever done, and we were hooked. The idea for The Hex Room came later that same night.
THE BEGINNING
We decided to take a chance. We quit our jobs and used our ten years’ worth of savings that we were keeping for a future house. It was one of those scenarios where we would always live a life of ‘what if’ if we didn’t give it a shot. And what better time to try and fail than when you are young? So we did. We found a location in Anaheim, California, battled the city for permits (that’s a whole story I won’t get into today), and put ourselves in a hole of loans and credit card debt (our savings was drained very quickly). With the help of some amazing family and friends, Cross Roads Escape Games opened one year later.
Cross Roads… get it? Luke and Madison Rhoades… ok, good.
THE GOAL
We wanted to create something that felt so real, you forgot it was a game. Imagine being transported to a new world where you can go anywhere and touch anything you want? To desperately try to find clues to help unlock the secrets to your escape? All our games are designed by us and built from the ground up. Not only is the production value outstanding, but even the game design is different.
We love games. Board games, card games, video games, and now escape games. Once we were hooked on escape games, we played every one that was available to us. Playing escape rooms was a great learning experience. We saw what we liked, and what we didn’t like. Our biggest issue was that no matter where we went, no matter what the mission was, the game was the same. We knew we had to change that up with ours.
CREATING THE HEX ROOM
As huge horror fans, we would always watch movies and say something along the lines of, “If that was me, I would have never run up the stairs!” or, “If I was in that situation, I would have done this…” Now with this new immersive theatre at our fingertips, we decided to create just that: a real-life horror movie scenario where people can find out if they would actually live or die in a horror film.
The Hex Room opened on January 15th, 2016. Unlike traditional escape rooms, The Hex Room takes immersion to the next step and makes players live out a real-life horror movie. Before your game begins, each player takes a quiz to determine which stereotypical horror movie victim they are. You can be cast as the Jock, Rebel, Prom Queen, Virgin, Nerd, or Detective. Once in costume, players are placed in a room by themselves. Their goal is to overcome their individual challenges and still work together as a team, although physically divided. If they are successful, they can rejoin their friends and escape. If not, they can be left behind to die.
CREATING THE FUN HOUSE
The Hex Room became a revolutionary game, but maybe a bit too advanced for its time. When we opened, Escape Rooms were still such a new concept; only a handful of people knew what they were, even fewer played one before. People loved The Hex Room, but we knew that it was a bit overwhelming to a new player, so we also created The Fun House.
The Fun House is the necessary introductory that people needed to escape rooms. People were together for the experience instead of being divided at the start. If someone felt uncomfortable doing something “scary,” we had The Fun House to offer instead. Although the gameplay is more of a traditional escape room, we still had a lot of new ideas to offer. The game became self-aware with lots of fun tricks and jokes along the way, not to mention the amazing Zoltar. Have you met him yet?
The Fun House also allowed us to introduce kids to the world of Escape Rooms. When Fun House opened in April of 2016, it was the only game that allowed players of any age to attend. The following year, we modified the game to change out challenging puzzles to a “KIDS” version, allowing groups of kids to play and succeed on their own.
CREATING THE PSYCH WARD
We are determined to always bring the next level of interactive entertainment, and we went all-in on The Psych Ward, which opened in December of 2018. Being inspired by immersive theatre experiences like Delusion and getting hooked on social deduction games like Werewolf and Secret Hitler, we decided to combine immersive theatre, competitive board games, and escape rooms into one fully automated game.
Because of its complexity, The Psych Ward took about 18 months to complete. We worked with the amazing technical team, Diablo Sound, which helped us program all the puzzles, scoring, and theatrical effects. The game took a few revisions, but we are very proud of the new elements we added and challenging ourselves with the unique design and automation. The Psych Ward is a game-changer that you must play!
WHAT’S NEXT
We revisited our theatre roots and wrote, directed, designed, and produced The Séance, which had a limited run in 2019. This show was an immersive theatre piece with some escape room elements. We had plans to bring back the show to a new location, which sadly got canceled due to the pandemic. There is still a chance it might happen; we are just waiting for the right venue and the right time.
We also announced a revamped Hex Room for 2020, which got postponed. We had everything ordered, contractors scheduled, and then the world shut down. Orders were pushed back, contractors had to cancel, and the whole project was put on hold. I am glad that it did though, these past years, we have been able to use the money we would have spent on the revamp towards keeping our doors open and our employees paid. It has also given me more time to think of even better puzzles and effects! The revamp will still happen as soon as the funds are restored. I am so excited to show you what we have planned!
We have also used all of 2021 to work on a new project that is bigger and totally different from anything we have done before! If all goes according to plan, we will have a big announcement for you in a few months. Stay tuned!
THANK YOU for being amazing and supportive fans. I read every single review that comes our way on google and yelp, and hearing about your fun experience is why we do what we do. I know it has been a long time since we have brought you something new, but big things are in the works. Thank you for being patient and understanding. It will be worth the wait!
Madison Rhoades CEO and Co-owner Cross Roads Escape Games
The world of escape rooms can be pretty unexpected. Try as we might, sometimes there is just no predicting the strange things people do. Since these games are interactive experiences where the players control how and when the narrative moves, it takes a special kind of guidance to ensure the train stays on its tracks even through bizarre and sudden turns. That’s where a game master comes in: A Game Master’s job is to gently guide players along the path while still allowing the players to dictate the pace.
Here at Cross Roads Escape Games, our Game Masters go through some pretty intensive training to ensure they are ready for anything that is thrown their way over the course of a game. In just a short amount of time, they are required to memorize not only codes, but the placement of props, hints, decorations, and locks, as well as detailed rules and safety. And once they have that memorized, they learn a completely new set-up, a new set of rules, and a new series of codes for our second game.
That sure is a lot to remember. One thing we can’t always predict, however, is the human element. We can have our Game-Masters-In-Training run a game over and over until even Zoltar is tired of talking (which is a feat all on its own; He loves to talk) but that human element can often throw a curveball nobody saw coming. That is why our Game Masters are skilled in improv; Being able to think on your feet is essential to making sure an escape room runs smoothly. We make sure our game masters know how to deal with and work around the unexpected, even if we can’t predict exactly what that will be.
Of course, there are other traits besides improv that make a game master great. In this episode of Confessions of a Game Master, our game masters explain some of their unexpected encounters as well as some traits that make for an effective game master.
Are you caught up with all of our Confessions videos? Catch any you may have missed (or rewatch your favorites) on our YouTube Channel. Do you have a question for our Game Masters? Leave us a comment on our blog and we may answer it in a future episode.
Happy escaping!
Geoff Durham
Game Master, Manager
Cross Roads Escape Games
Greetings and salutations dear reader! Tis I again, Zoltar the Great, Seer of secrets, and your guide to celebrating the Fun House’s 2ndbirthday! In honor of the 2nd birthday of the Fun House I figured it would be fun to take a moment to reflect on how our lives were before The Fun House opened its doors and be grateful that we no longer live in the desolate wastelands that existed during that time.
I know that many of you were sad, lost, and (dare I say) despondent in the days before the Fun House, as was I dear reader… as was I. But then, like a shining beacon of hope, the Fun House manifested and… and… well… it just seemed to lack something. It needed something big; something new and intelligent; something with well-groomed eyebrows and a chin that don’t quit; it needed, of course, me!
Yes, I remember the day that the Great Cross Roads Circus found me in an old self storage unit. I had been left for all eternity behind a slowly fading painting of Madonna. One of the Rhoades ringleaders heard my cries of help and, doing what any half decent ringleader would do, came to the rescue of the crying Madonna painting! It wasn’t until she had already taken the Madonna painting and had turned to leave that she realized that it was, in fact, MY painting that was talking. Sorry Madonna. You may have the looks, but I have the looks and the voice!
In the dust and darkness of the storage unit, I met the great ring leaders of the Cross Roads Circus for the first time. It was there that the great ringleader recognized my talent and did the only sensible thing to do … placed me right in the center of attention in the Fun House!
What has been the best part of living in The Fun House for these two years? Without a doubt, it has been acting as a mentor, muse, and supportive shoulder on which to cry (metaphorically of course, for I was not painted with shoulders) for many hopeful apprentices. Each day I help these aspiring souls to think more creatively, to believe more profoundly, to laugh, share, joke, play, and enjoy life to the fullest. I don’t want to put understate just how intensely moving a game in The Fun House can be. Each game I help people discover whether they are truly Magnificent Magicians or Clueless Clowns and each one of us is better for it.
Ah yes. It has been two great years filled with many amazing magicians and clowns of all age! Our circus has grown quite large in the last couple years and continues to grow every day. I sure do look forward to even more wonderful years of magic, mystery, and perhaps a few jokes along the way.
If you haven’t had the chance to test your wits in our topsy-turvy Fun House yet, then I suggest you come on down as soon as possible and find out if you have what it takes to be a worthy magician or if you are simply a clueless clown.
That sounds like an important bit of personal discovery if you ask me.
Zoltar The Great
The Seer of Secrets and your guide into the future.
Being good at playing escape rooms is just like any other skill: it takes some practice. As you play more and more escape rooms, you will learn what methods work for finding solutions to puzzles and what habits just waste time. If you are a new player or are already an escape enthusiast looking to improve your gameplay, here is some advice and techniques I have found effective when solving puzzles in escape rooms!
#1) Look at the lock!
This is such an important step that I see a lot of players skip. Even if the puzzle doesn’t have an actual “lock” per say, look at what it is that you are putting your solution into. What kind of solution do you need: Does it require numbers? Letters? Directions? Colors? Look at what it is asking for even before you look at the clues that you have found. After all, once you know what you are looking for, the clues you need will stand out to you!
#2) Look at the clues!
Do not be that one person that looks at the lock and instantly starts guessing random codes. The odds are that you aren’t going to get the right combination and even if you do guess the right code… congratulations… you are still going to need to solve the puzzle to figure out which clues have been used and which clues haven’t. I can tell you from experience, if you don’t separate the clues you should have used and set them aside, your team will continue trying to use them on EVERY SINGLE PUZZLE they come across. You may have saved five minutes by hacking a lock, but you have wasted 15 minutes throughout the game just trying clues that no longer have any purpose. TRUST ME… just look at the clues.
Once you know what you are looking for, the clues will begin to make more sense. Once the clues start making sense, it becomes easier to deduce the correct answer. Remember, solving puzzles is a matter of deductive reasoning.You start with infinite ideas on how it can be solved and begin narrowing the possible solutions based on what the clues are telling you
#3) Talk it out with your team!
This is the point where your team mates become invaluable. If you are looking at the clues and aren’t coming up with a solution to the puzzle, bring everything you’ve discovered to your team mates. Tell them what the lock is looking for, tell them what clues you’ve found and what you think those clues are telling you. Once you’ve done that, tell them everything that you’ve tried so far so you don’t waste time coming to the same conclusions. Talk it out and brainstorm different solutions. Don’t worry about being 100% right on what you guess during the brainstorm. This is the point where everyone brings their ideas to the table and everyone talks about what works/doesn’t work and why. You and your team will narrow the possibilities down until you come up with a solution that uses the clues to open the lock!
#4) Try the solution twice!
Uh Oh! The lock didn’t open. You review your solution and you are POSTIVE that you have the right answer. But it didn’t work the first time! Don’t panic. If you are sure you have the right solution, try inputting the code into the lock once more. Sometimes you have the number on a lock slightly off, or you accidentally press an extra digit on a keypad. It happens. Just make sure everything is lined up perfectly and take your time inputting the code. If you want to be extra sure everything is done right, then have your teammate impute the code the second time; just in case you are doing it wrong. And don’t forget, you may need to give a lock a gentletug to open.
#6) Come back to it.
If you have tried everything to solve a puzzle but you are missing a piece or just aren’t getting it, come back to the puzzle later (if possible). Most escape rooms have multiple things that need to be done at any point in time. If you’ve given the puzzle your best shot, then perhaps you don’t have everything that you need to solve it yet. You might think you know the solution only to discover a clue later that changes EVERYTHING! So, don’t get stuck! Feel free to step away from a puzzle and come back to it!
I hope these tips can help improve your gameplay and make you more effective escape artists. Do you have some tips that should have made the list? Leave other escape enthusiasts your best advice in the comment section below! And be sure to test your escape artistry in either The Fun House or The Hex Room at Cross Roads Escape Games!
Jason Sakal
Manager and Game Master
Cross Roads Escape Games
If you are reading this, then you have probably already looked over our FAQ and have a few more questions that you might want some clarification on. Here are some of the questions that we get asked on a day to day basis.
Player Limits?
The two rooms have different maximum player capacities based on the size of the rooms. For the Fun House we can accommodate 4 – 8 players at once. For the Hex Room we can accommodate up to 5 – 10 players at once. Both rooms were designed for approximately six players, but we can have up to 8 in the Fun House and 10 in the Hex.
This last statement is important to note. When people see that the maximum is 8 or 10, and the minimums are 4 and 5, they always seem to ask one of two questions. Can we have more than the maximum or can we have less than the minimum?
Can we play with more?
No, the maximum player limit is very strict. We get asked a lot if we could fit “just one more” person into the game, and the maximum listed is our cut off point. With more than the maximum number of players, the game becomes cramped and chaotic. It’s a perfect example of “too many cooks in the kitchen.”
We are dedicated to bringing you the best escape room experience and our maximums are in place to make sure you get the best experience possible.
Can we play with less?
For the Hex Room, no. Five players are needed in order for the game to be playable. Because each person is split into their own separate room in the beginning, you MUST have at least 5 players; as there are clues in each room that will be important to solving puzzles and escaping.
As for the Fun House, yes! You can play with less than four players. However, since the Fun House is a private game, you must pay for the minimum number of tickets, which is 4, in order to reserve the room. In the Fun House, everyone starts in the same room and there is A LOT of puzzles to solve, which is why we suggest you bring at least 4 people to tackle this room.
How do you accommodate groups larger than 18?
Since the maximum for the Hex Room is 10 and the maximum for the Fun House is 8… what can we do to accommodate large groups of more than 18 people? Since we cannot have more than the maximum number of players in either room we can run multiple games back to back.
For large groups up to 36 players we recommend renting out our private lounge for 18 people to wait in while the other 18 people are inside the game, and switch when the first games are over.
Do you have actors in either room?
Neither of our rooms have actors in them. You will have a game master watching you the entire time, but they will not be in the room with you.
What is the difference between Fun House and Fun House for Kids?
The difficulty levels. In the Kids version, we take out some of the more complicated puzzles and replace them with a few puzzles that are a bit more straight forward and hands on. It is a great room for children that are looking to become young escape enthusiasts!
Which room is better?
I get this question at least twice a day. My answer is always this. It is a matter of taste. Both rooms are fun and immersive experiences, but they have different themes. The Hex Room is a dark and sinister experience that is intense and thrilling. Whereas the Fun House is a very light-hearted experience that is humorous and whimsical. Do you want to try and escape a crazed killer that is obsessed with horror movies or do you want to put up with the AMAZING Zoltar and all of his silly antics as you try to prove yourselves worthy magicians? The choice is yours and, honestly, as far as I’m concerned you can’t go wrong with either one!
Jason Sakal
Game Master and Manager
Cross Roads Escape Games
Welcome back to Confessions of a Game Master. As game masters, we have seen many groups attempt our games and have noticed some traits that the most successful groups have in common. In this month’s edition of Confessions, our game masters explain some of the things that can help make your team more successful (as well as some examples of what not to do.)
Support each other.
Under the pressure of a ticking clock, many people can fall victim to the stress. This can lead to harsh words, hurt feelings, and not escaping. The easiest way to alleviate some of the stress is to support the rest of your team. Offering help to friends who are stuck, re-explaining a puzzle, or just offering words of encouragement can make all the difference. Keeping morale high will keep everyone engaged and having fun.
Successful groups are willing to listen to everyone in their team.
In escape rooms, you cannot do everything on your own. Even the most brilliant puzzle-solvers will occasionally over-think a puzzle or find themselves stumped on something. The most successful groups are the ones that will listen to an idea from anyone in their group and give it a try. From first-timers to seasoned veterans, everyone has input on the game, which leads to more ideas, which leads to the right idea.
Successful groups pay attention.
From the very beginning to the very end of the game, it pays to pay attention. If someone mentions that they’ve noticed something that could be important, then the group will remember when it becomes important later on in the game. Listening to the instructions before the game can often times be the difference between escape and certain death.
Successful groups will accept help.
Even though it feels great to solve a room on your own, sometimes the group just cannot make heads-or-tails of a certain puzzle. The most successful groups will know when it’s time to accept that help is needed so they can move on to the next puzzle. Whether it’s asking another player for help, or using the game’s hint system, sometimes all you need is a little push to get right back on track. This is a great thing to keep in mind for The Hex Room, where players are separated into different rooms. It’s not always easy to know when someone is stuck when you are physically separated. If a player is stuck on a puzzle in their room, I find they often get to the solution after they ask other players for help. If everyone on your team is stumped, there’s no shame in asking for a hint. At Cross Roads Escape Games, we have integrated hint systems that provide a seamless and immersive way to receive help within the games.
What are some things that make a successful escape room team? Let us know your tips in the comments, or tell us on Facebook, Twitter, or Instagram! Make sure you stay up to date on our Confessions Of A Game Master by subscribing on YouTube!
Geoff Durham
Manager, Game Master
Cross Roads Escape Games
Want to make your escape room photos EPIC? Most groups, when it comes to picture time, tend to stand in a line shoulder to shoulder. Make your pictures instantly better by creating layers and having some people couched in the front and others standing in the back. Or create some action and interesting composition by using some of these great poses below!
2 Person Group
Escape Rooms are great date night ideas! Spice up your picture with this lovely heart pose to show your Instagram followers how hip and in love you are. Or maybe try this Xtreme pose to show how in sync the two of you are.
3 Person Group
Out with the girls and decided to add a little excitement to the night with an escape room? The Charlie’s Angeles pose is perfect to show the world just how dangerous the 3 of you are together. Or maybe you and the guys went out for a night of laughs, what better pose then the classic 3 stooges!
4 Person Group
Got the core four squad together for a night out? Add some sass to your photo with these great 4 person poses.
5 Person Group
Escape with flying colors? Show the world that your team is a STAR with these great group poses! Or maybe you feel like you just saved the world? We have a few perfect super hero poses for that too!
6 Person Group
Is your team ready for some ’Morphin Time’? This iconic Power Ranger pose is perfect for your group of 6!
4 Or More…
Use your bodies to create giant numbers and pose as the amazing time you escaped with!
If you are an acrobat, you might find these number poisons helpful…. we found them mostly impossible.
Last, but not least, don’t forget the classic midair jump pose! Just make sure you communicate beforehand what the ‘go’ word is.
We hope this helps inspire some great after game photos! If you need help creating a great pose with your friends, please to ask one of our game masters because they would love to help. We will be collecting some of our favorite poses our players come up with, and we will share them all with you in a later blog post. Check back soon to see if your photo makes the list and make sure to share this post with your friends to inspire some great team photos!
Madison Rhoades
CEO and Co- Owner
Cross Roads Escape Games
If you’ve played The Hex Room before, you’re probably aware that it was designed to be replay-able. Due to its unique design, we are able to cast return players as a new horror movie character and place them in a different horror film to try and escape. Because each character is separated into individual rooms in the game, a player will not experience everything The Hex Room has to offer in one game.
In this episode of Confessions of a Game Master, our Game Masters offer tips on how to best approach a return trip to The Hex Room.
We have seen many return players attempt the Hex Room and, in this video, we will address a few ways to ensure your team gets the best experience.
Don’t reveal too much to your teammates. Part of the fun of a horror film is when something unexpected happens. If you tell your group what’s going to happen before it happens, you ruin some of the excitement. Let your friends have the same experience you did when you first played. If you tell people what is going to happen in their room it can feel like spoiling the end of a good horror movie. Nobody likes that person, don’t be that person.
Keep in mind that we are constantly working on The Hex Room and puzzles will change often. Assuming that everything will be the same is one of the most common mistakes return players make. This can be particularly hard for your teammates if you start telling other people how to solve puzzles in their room without actually being in their room. You may start leading your team towards a solution that no longer exists! We’ve seen many instances where return players are so insistent that they know the answer to a puzzle that they end up wasting their team mates’ valuable time! To avoid this, it is always best to approach each puzzle as if it is the first time you’ve seen it.
Don’t skip ahead. Skipping ahead to a part you remember may bypass puzzles and confuse your team. This is something I saw one time when a player came to replay The Fun House. They entered the code for a lock they remembered and skipped a handful of puzzles. They utterly confused the rest of their team and affected the experience. In the Hex Room, I’ve seen a player convince the rest of their team they needed to find something specific and waste time searching for items that were no longer in the game.
To put it simply, treat your return game as a new game. Having played before will help because you have experience with the mechanics and flow of the game but relying on what you remember about the puzzles will only hamper your game.
Don’t forget about your Hex Box! If you were unable to survive during your first play, the second time may be the best time to try for your Survivor Medallion! The Hex Box is an extra puzzle put into the game to further challenge yourself and is not necessary in order to escape. Just be sure you can escape, because the medallion only counts if you have it by the time your team opens the final door.
Have you replayed The Hex Room? Comment with some tips of your own here, on our Facebook, Twitter, or Instagram. Be sure to watch the rest of our Confessions videos and subscribe to our YouTube channel!
Geoff Durham
Manager and Game Master
Cross Roads Escape Games
Ever wondered what it would be like surviving a zombie apocalypse? Here is your chance to experience one! Zedtown is a giant game of real world zombie-themed tag and we’ve got your free tickets! We are giving away 10 passes for you and your friends to join the Zedtown fun at the Orange County Fairgrounds on Saturday, 3/31/18.
Zombies have been a staple of the horror genre for quite some time, most notably gaining in popularity thanks to George A. Romero’s 1968 film Night Of The Living Dead. With the popularity of movies like 28 Days Later and TV Shows like The Walking Dead, nearly everyone has at least wondered if they’d be able to survive a zombie apocalypse. Now, thanks to Zedtown, you can put your zombie-hunting skills to the test.
Zedtown is a four-hour immersive game similar to tag with quests, tips, and achievements along the way. Players begin as Survivors in one of three factions, Security, Medical, or Logistics, and your goal is to make it to the final stand of a post-apocalypse adventure. If tagged by a zombie, you become one of the hungry horde searching for brains. Oh, and did I mention you use a foam blaster to fight off zombies? (You provide your own blaster and can even decorate it or paint it with bright colors). Players are encouraged to dress up in the style of their factions with awards going to best costume before and after the game. You can find out more about Zedtown on their website.
Cross Roads Escape Games is excited to offer a giveaway for two sets of five tickets to Zedtown at the Orange County Fairgrounds on 3/31/18. To enter, head to our Facebook or Instagram, tag the 4 friends you would want by your side in a Zombie apocalypse AND tell us the best tip you learned from watching a zombie film (make sure to include the movie’s name!). Winners will be announced on 3/26 and given to the two best answers! Make sure to enter on both Instagram and Facebook for multiple entries!
If you’ve escaped The Hex Room, you already know you have what it takes to survive a horror film. Do you have what it takes to survive a zombie movie?
Geoff Durham
Game Master, Manager, Part-Time Zombie Wrangler
Cross Roads Escape Games